Flattop Mountain Lodge, just outside of Anchorage, Alaska, crowns Harrow's Ridge like a secret someone forgot to keep - all dark timber, mounted elk heads, and a stone fireplace that has outlasted more than one uncomfortable weekend. Constance Aldridge-Wren invited her guests for a long January stay, stocked the drinks cabinet with her usual quiet confidence, and by midnight Friday, the blizzard had done the rest. Three feet of snow swallowed the mountain road whole. The landline is dead. The nearest town is forty miles and another world away. Saturday morning arrived with one fewer person at breakfast and a great room full of people who are suddenly very interested in appearing calm. Old grudges have a way of resurfacing when no one can leave. So do hidden affairs, borrowed money never repaid, and the particular tension of people who know each other just well enough to be dangerous. Everyone has a story about where they were. Everyone's story has a small, interesting hole in it. Blizzard Lock-In puts you inside the lodge with eight suspects, a floor plan worth memorizing, and just enough brandy left to loosen a few tongues. The plows are not coming soon. The fire is still burning. Somewhere between the trophy room and the wood-paneled study, the truth is waiting - if you can find it before the paranoia finds you first.
Game Highlights
- •A snowed-in lodge mystery where isolation fuels suspicion.
- •Eight guided rounds that build suspense from briefing to final reveal.
- •Simple host instructions to run the game with confidence.
- •Diverse characters with varied personalities for a dynamic role-play.
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